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W
Graphics
Sound
Input - done
Networking
Gameplay

2
music manager class defined
add joystick support to dxInput
finish physics code
3
write most of particle system module
simple event-based sound playback
write simple action mapper so the user can modify controls
write client and server shells, MFC menu UI, list server
stub out ship class
4
more work on particle system...write some effects using the particle system
integration with engine
debug
be able to connect and set up a game session
actually implement base ship class (handle mesh loading, etc)
5
integrate particle system effects with game code, ships, etc
3d positional sound playback
design packet types for game, and get an object moving on the screen over a connection
milestone: 2 playable ships
6
begin collecting and converting meshes for ships, asteroids, projectiles
simple music playback
finalize/debug packets and network code, and begin integration
mass integration
7
misc. eye candy - nebula backdrop, more art resources
debug
test WAN performance
general gameplay code; asteroids? dark matter? obstables?
8
debug
interactive music playback
debug
debug
9
bump mapping?
10
shaders?

BRIGHT entries have not yet been accomplished
DIM entries have been completed

RED entries are 'hopefuls', but not essential