|
2
|
|
music
manager class defined
|
add
joystick support to dxInput
|
|
finish
physics code
|
|
3
|
write
most of particle system module
|
simple
event-based sound playback
|
write
simple action mapper so the user can modify controls
|
write
client and server shells, MFC menu UI, list server
|
stub
out ship class
|
|
4
|
more
work on particle system...write some effects using the particle system
|
integration
with engine
|
debug
|
be
able to connect and set up a game session
|
actually
implement base ship class (handle mesh loading, etc)
|
|
5
|
integrate
particle system effects with game code, ships, etc
|
3d
positional sound playback
|
|
design
packet types for game, and get an object moving on the screen over a connection
|
milestone:
2 playable ships
|
|
6
|
begin
collecting and converting meshes for ships, asteroids, projectiles
|
simple
music playback
|
|
finalize/debug
packets and network code, and begin integration
|
mass
integration
|
|
7
|
misc.
eye candy - nebula backdrop, more art resources
|
debug
|
|
test
WAN performance
|
general
gameplay code; asteroids? dark matter? obstables?
|
|
8
|
debug
|
interactive
music playback
|
|
debug
|
debug
|
|
9
|
bump
mapping?
|
|
|
|
|
|
10
|
shaders?
|
|
|
|
|