--------------- EXPECTED PROGRESS --------------- generalize ship class write projectile class, create 2 actual projectiles complete model of 2 ships with working projectiles and all --------------- ACTUAL PROGRESS --------------- everything according to plan. didn't do anything quite as precise as i stated above. rather, the code is there, a whole series of ships and projectiles can be created (meshes need to be downloaded of course), the major thing is that we need to more precisely define what we want the actual specific ships and projectiles to be. For example, we can load up a ship with any mesh, and assign a whole range of characteristics to that ship (turn rate, thrust, etc), assign what its primary and secondary abilities are (each ship has 2 -- generally a normal projectile and some 'special' projectile). writing the code for a specific ability or projectile 'ai' is now easy -- we just need to decide exactly what we want. --------------- SNAGS --------------- stupid bug that ended up bothering me for like 5hours. ugh, found it at 5am on friday night after coming back from a party. oh, and we bought XBox and halo, which was a mistake.. --------------- PLANS --------------- -finish defining the ship characteristics, projectile and ship classes... basically tie up loose ends (for example, when a game object is destroyed we don't curretnly free memory cause directX is still referencing the ojbect). also, generally finish and clean up all the stuff i've done. -figure out what we're doing in terms of specifics, and who's doing what! -do work in some of my other classes (i need this week to be a little lighter for me...)